Rules
1. One warlord – One planet
Every warlord can only control one planet in the Gal6 Universe. One warlord controlling two planets or logging into another warlord's planet is considered multy-ing, regardless of intention. Any planet the Bureau suspects of multy-ing -regardless of proof otherwise- will be banned from the current tournament!
If multiple planets are controlled from the same computer (not IP address) the players must report this to the Bureau by ticket through Support. The USRIB retains the right to ban these planets without any obligation to explain the reason.
Content of the ticket:
- Topic: 1 machine
- Content: Names and coordinates of the planets
- Reason for the request, frequency of entries (maximum 4 warlords may enter from 1 computer, with the exception of internet cafes, schools, libraries, etc.)
- Ubul12 (42:10:3:1)
- Fidel (32:9:2:4)
- We are brothers (sisters) we enter from home between 2pm and 7am on weekdays and on the weekends.
- Killerplanet (1:1:3:5)
- Pepe (1:1:4:7)
- We are coworkers, which is why we access Gal6 from one computer between 8am and 5pm on work days.
- They can't be members of two alliances, regardless of the alliances being allies or enemies.
- They can't attack or defend the same planet or galaxy at close time intervals frequently.
- They can't send each other resources or credits.
- They can't be each other's mentor or student.
- If they're both members of the same alliance, only one of them can be an alliance officer.
- The minimal amount of time that must elapse between one logging out and the other logging in must be at least 10 minutes each time.
For example:
or
Caution: if any part of the Ticket is inaccurate, the Bureau will ignore the query! The Bureau is also not obligated to accept the query and can reject it without explaining the reason.
Restrictions concerning the planets controlled from the same computer:
The USRIB can grant immunity from these rules as it sees fit. If the warlord of any reported planet breaks any of the rules above, all planets controlled from that computer will be banned from the current tournament.
2. Pictures and Names
The pictures used as avatars and the names and abbreviations for planets, galaxies and alliances, as well as the mottoes and signatures must all fall under the rules of good taste. They must not be offensive to others, disgusting or repulsive, or contain sexual undertones. They must not insult any religion, politics, ethnical or any other groups or organizations. They must not contain political propaganda, advertisement for any company, product or service. This rule concerns the picture's and name's entirety, including all fractions, special abbreviations and pronunciations. The use of symbols of power, pornographic or overly violent (possibly horror-like) content is strictly prohibited. Since the Gal6 Universe is E (everyone) rated, pictures or texts mentioning violence, sexual themes, alcohol- and drug use or trafficking are strictly prohibited! When choosing pictures or phrases, please try to make sure they fit the nature of the Gal6 Universe.
All warlords must follow these rules. Any offensive material will be removed by the Bureau, and the offending warlord will receive a 72 round ban on the first occasion, and will be banned from the current tournament on the second.
3. Communication
Those who are new to the Universe must study the rules and observe the conversations on the forums and chat. Players who regularly use the communication interfaces rightfully expect new players not to disrupt their fun and get used to their surroundings peacefully. If they have any questions, they should ask others, but must be careful not to sound forceful! It's wise to observe quietly for a while, so they can get to know the group's culture well. Veteran warlords have more influence, so their words are heavier than the words of new players.
The following rules should be memorised by everyone, because -just like in real life- ignorance of the rules do not render one immune to prosecution for breaking them!
All activities that prevent the functionality of the game's internal communication system, compromise the reliability of the system or use up unnecessary bandwidth are prohibited. This means that warlords shouldn't repeat themselves unnecessarily, shouldn't write overly long messages and shouldn't post multiple times in a short period of time (double posting). Writing or copying meaningless character-chains and using 3 or more headers in a single post are also prohibited. The headers are used to set the tone of the post, but simply using a header does not diffuse the possible offensive nature of a post.
It is every warlord's personal business what ethnic group they belong to, what their religion is, what their political views are. Keep this in mind during a conversation, and communicate accordingly! All forms of racism, degrading terms and symbols of power are prohibited by the USRIB, as their use is not only immoral but illegal and will be punished! All forms of advertising or gain oriented acts are prohibited on the internal communication systems. Obscene phrases are also prohibited, even if they are illegible but the meaning can easily be recognized! The use of all-caps is also frowned upon, as they are considered shouting.
In the Gal6 Universe, obeying the rules of communication is mandatory!
The regulation of the internal communication systems is the duty of the Proctor Conductor and the Inspektors. In case of a deliberate offense they are given free rein to reprimand the offending warlords. Members and delegates of the USRIB have the right to judge any debate and pass judgement on and carry out any necessary action concerning the cause.
They have the right to modify or remove any offending messages and posts, and warn or ban the offending warlords as they see fit! All statements that are offensive towards the USRIB or its members and delegates will be deleted and the offender will be punished by permanent ban!
We ask all warlords to maintain proper spelling and vocabulary in their messages.
All information published on the forums is considered public, so we advise against posting personal information there (like address, telephone number, etc.). In case such a post results in harassment or abuse the Bureau takes no responsibility! The use of any information referenced from posts submitted here are not against the rules.
Posts and comments submitted in the internal communication systems do not fall under the Personal Data Protection Clause of the law! Despite this, any message or comment not directly connected to the Gal6 Universe that contains personal data on a person that was not permitted by the target person will be considered an offense. The Bureau will delete these posts, and the offending warlord will be given a warning and a 72 round ban!
4. Farming
Any planet that supplies other planets with plasmators, resources and ships or takes part in a battle that only serves to give XP with minimal loss or participates in similar acts is considered farming! A planet that leaves an alliance can’t attack or be attacked by its former fellow alliance members positioned in the same galaxy for 72 rounds.
The Bureau views the following actions as farming:
- The planet has no defences and isn’t defended by anyone.
- A warlord participates in a battle where the gained loot is too great compared to the losses suffered.
- If the utilized fleets are too weak for the battle at hand.
- If the possibility of the battle being pre-organized is reported.
- If the attacker cuts in front of another attacker.
Any planet the USRIB considers to be involved in farming –despite provability- will receive a warning and a 72 round ban on the first occasion, and will be banned from the current tournament on the second!
5. Rule 0,5
If the intended target’s score doesn’t reach at least half the score of the attacking warlord’s planet, the warlord can’t attack the planet. The USRIB checks the scores of both attacker and target automatically before every battle, and will recall the dispatched fleets whenever necessary.
6. Protection of new players
A newly created planet will receive a 96 round long protection period, during which it can’t be attacked or defended by other warlords. After this period expires, any planet that has no XP can only be attacked or defended by other planets with no XP. The USRIB checks for these factors every time a fleet is dispatched automatically.
7. General section
Deciding what counts as an offense, how grave the offense is and how strict the punishment will be are all part of the Bureau’s authority, and no one else has the right to attempt these them. The Bureau also has the right to use other sanctions if it decides the situation requires doing so. Under no circumstances are the members and delegates of the USRIB required to share data with players or refund any lost in-game materials!
ANY AND ALL HOSTILE ACTION AGAINST THE GAL6 SYSTEM WILL RESULT IN CRIMINAL PROCIDURES!
Punishments, deletions and decisions regarding the Universe and the warlords are not debateable. The USRIB retains the right to alter the rules as necessary.
8. In-game errors/bugs
The Bureau asks all warlords to report all in-game bugs and errors to the Bureau instantly. These reports must be made in the form of Tickets sent to Support any other form of notification will be ignored, including reports through the forums. Any player caught abusing in-game errors/bugs for personal gain will be severely punished!
9. Deus Ex Machina
Certain interruptions and temporarily non-accessible pages may occur in the game. These cases usually occur for external reasons. The USRIB does not compensate for the resulting damages.
