Planet
The size of your planet is determined by your fleet, the quantity of raw materials at your disposal, the level of your technological development, and the number of Plasmators you possess.
Plasmators are self-sustaining factories circulating in the cosmos, which are able to produce three types of raw materials from their accumulated reserves: metal, crystal and narion. Non-productive, or inactive plasmators can be brought on line by the owner (“start-up of an plasmator”). You can also decide what type of raw material you wish to produce in your plasmator. This decision is final and cannot be changed later. After its start-up, an plasmator is able to produce one type of raw material only.
As Warlord and ultimate governing authority, your task is to create a highly-developed and militarily strong planet.
The planet coordinates are the most important identifiers. You can find these in the top left-hand corner of the page. Coordinates are made up of four parts:
Structure of coordinates: (R:X:Y:Z)
| # | Description |
| 1 | Region (R): the code of the country selected by the Warlord. |
| 2 | System (X): the system in which the given planet is located (the number of the systems can be infinite). |
| 3 | Galaxy (Y): in what galaxy of the system the given planet is located (any system can have a maximum of 10 galaxies). |
| 4 | Planet (Z): the serial number of the given planet within the galaxy (any galaxy can have a maximum of 10 planets). |
For example, the coordinates of the maxi_khaduuii Warlord in the illustration above are 1:2:9:1.
- R = Region 1
- X = System 2
- Y = galaxy 9 (within the system)
- Z = planet 1 (within the galaxy)